Developed an integrated pipeline using Unreal Engine for a boat simulator
Established a roadmap for each year's deliverables and coordinated development, 3D art, UI/UX, and sound design teams to create a cohesive experience
Established the visual tone and consistency across all environmental assets.
Oversaw lighting design and ensured mood continuity through post-processing and LUTs.
Provided feedback and documentation for CG software developer interns
Utilized Unreal Engine's Procedural Content Generation (PCG) blueprint to quickly build a large-scale environment
Integrated custom animations to Metahuman models by mapping and retargeting rigs
Developed a custom material pack in Substance Designer and integrated it into the Unreal Project, whose visual properties can be tweaked in real-time in the engine
Optimized the project during the prototype, alpha, and beta releases
Challenges & Solutions:
Discuss any major challenges or technical problems you faced during the project and how you solved them. This could include performance issues, asset optimization, tool development, or troubleshooting workflows.
Example:
Outcome & Impact:
Describe the result of your work and the impact it had on the project. Mention any success stories, such as how your contributions helped improve the project, increased performance, or led to smoother workflows. If applicable, include metrics or tangible outcomes (e.g., improved frame rate, reduced rendering time, etc.).
Example:
Visuals: