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Tools & Technologies:

  • Unreal Engine 5
  • Blender
  • Substance Designer
  • Substance Painter
  • Perforce 

My Role:

Project Lead/Art Director

  • Developed an integrated pipeline using Unreal Engine for a boat simulator

  • Established a roadmap for each year's deliverables and coordinated development, 3D art, UI/UX, and sound design teams to create a cohesive experience

  • Established the visual tone and consistency across all environmental assets.

  • Oversaw lighting design and ensured mood continuity through post-processing and LUTs.

  • Provided feedback and documentation for CG software developer interns

Technical Art

  • Utilized Unreal Engine's Procedural Content Generation (PCG) blueprint to quickly build a large-scale environment

  • Integrated custom animations to Metahuman models by mapping and retargeting rigs

  • Developed a custom material pack in Substance Designer and integrated it into the Unreal Project, whose visual properties can be tweaked in real-time in the engine

  • Optimized the project during the prototype, alpha, and beta releases 

Level Design/Environment Art



Challenges & Solutions:
Discuss any major challenges or technical problems you faced during the project and how you solved them. This could include performance issues, asset optimization, tool development, or troubleshooting workflows.
Example:

  • Optimized texture compression pipeline to reduce load times by 30%, improving performance for mobile platforms.
  • Built a custom tool for real-time visual debugging of shaders, saving development time and reducing iteration cycles.

Outcome & Impact:
Describe the result of your work and the impact it had on the project. Mention any success stories, such as how your contributions helped improve the project, increased performance, or led to smoother workflows. If applicable, include metrics or tangible outcomes (e.g., improved frame rate, reduced rendering time, etc.).
Example:

  • The custom shader effects were praised for their seamless integration with the game’s aesthetic, and the optimization tools I developed saved 20% of the team's development time.
  • The project was successfully delivered on time with enhanced visuals and optimized performance across multiple platforms.

Visuals: