Technical Artist and Unreal Engine Specialist with professional experience delivering real-time interactive simulations at global scale. Led development of Brunswick's Future Helm Simulator across CES 2023, 2024, and 2025, featured by Epic Games and covered by Wired, Yahoo Finance, and Sky News. Experienced in end-to-end UE5 pipelines spanning procedural content generation, shaders, animation, performance optimization, and virtual production. Passionate about bridging art and technology to create immersive, high-impact real-time experiences.
Led development of an immersive real-time boat simulator showcased at CES 2025, integrating interactive 3D environments and HMI systems
Reduced iteration cycles by 40% by separating HMI and visualization layers, enabling modular development
Mentored and onboarded 12 Unreal Engine interns through tailored projects and documentation
Optimized 3D workflows with cross-team input, maintaining visual fidelity and performance
Directed the development of "Future Helm" simulator, showcased at CES 2023 and 2024, attracting over 65,000 attendees and generating $15.5M in media value
Partnered with creative leads, engineers, and developers to visualize core features using CGI, storyboards, and branded content
Developed visual guidelines and modular asset pipelines for world-building, UI, and in-scene interaction
Led shader development for water interaction, reflective surfaces, and stylized post-processing
Designed large-scale marine environments using Unreal Engine, supporting multi-user simulation scenarios
Tested and provided feedback on custom CG tools, optimizing workflows for scalable content production