Nandakumar CV
Nandakumar CV
Technical Artist | 3D Artist
Ontario, Canada

Summary

Technical Artist and Unreal Engine Specialist with professional experience delivering real-time interactive simulations at global scale. Led development of Brunswick's Future Helm Simulator across CES 2023, 2024, and 2025, featured by Epic Games and covered by Wired, Yahoo Finance, and Sky News. Experienced in end-to-end UE5 pipelines spanning procedural content generation, shaders, animation, performance optimization, and virtual production. Passionate about bridging art and technology to create immersive, high-impact real-time experiences.

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Skills

Environment DesignLook Development3D ModelingLevel DesignShadersBlueprintsProcedural Content GenerationVirtual ProductionReal-time Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop

Experience

  • Computer Graphics Technical Artist at Mercury Marine
    Milton, CA
    November 2023 - January 2025

    Led development of an immersive real-time boat simulator showcased at CES 2025, integrating interactive 3D environments and HMI systems

    Reduced iteration cycles by 40% by separating HMI and visualization layers, enabling modular development

    Mentored and onboarded 12 Unreal Engine interns through tailored projects and documentation

    Optimized 3D workflows with cross-team input, maintaining visual fidelity and performance

  • Computer Graphics Technical Artist at Brunswick Corporation
    Champaign, IL, US
    August 2021 - July 2023

    Directed the development of "Future Helm" simulator, showcased at CES 2023 and 2024, attracting over 65,000 attendees and generating $15.5M in media value

    Partnered with creative leads, engineers, and developers to visualize core features using CGI, storyboards, and branded content

    Developed visual guidelines and modular asset pipelines for world-building, UI, and in-scene interaction

    Led shader development for water interaction, reflective surfaces, and stylized post-processing

  • Computer Graphics Artist Intern at Brunswick Corporation
    Champaign, IL, US
    April 2021 - August 2021

    Designed large-scale marine environments using Unreal Engine, supporting multi-user simulation scenarios

    Tested and provided feedback on custom CG tools, optimizing workflows for scalable content production